Minigame suggestion: Blast Corps clone
Another idea. For those who do no know: blast corps was the first Rare title on N64. It's hard to label as one kind of game (demolition, racing, puzzle solving... all of those combined under time pressure).

Technically, the implementation shouldn't be too hard: a textured heightfield with some fixed geoms (without bodies) which breaks on damage (and tells any other geom connected to it to break, if appropriate). The carrier could either be a geom without body just moving along a line, or be an actual car (would be interesting: it could be controlled by some simple ai to follow a more difficult path).

The most difficult thing would be the vehicles: how to implement the patented accelerate/steer/brake in-air? Either remove this feature (simulate vehicles the real way and just add a force to keep them from going upside-down) or fake them (just a single geom moved entirely by lua, no simulation).
Try systemd. They said.
It'll be just as reliable as init. They said.
It'll be completely bug-free. They said.
Our monolithic windows-approach is far superior to the Unix-approach. They said.
Okay, so the codebase has grown gigantic and no one but our paid group of full-time developers who created it can maintain it and fix bugs... but it'll be fine. They said.
Okay, we'll shove it down your throat whether you like it or not. They said.

I guess it's finally time to look into GuixSD and/or devuan.

systemd-journald(195): Received SIGTERM.
systemd[1]: systemd-udevd.service has no holdoff time, scheduling restart.
systemd[1]: systemd-udevd.service failed to schedule restart job: is queued, ignoring restart request for unit systemd-udevd.service
systemd[1]: Unit systemd-udevd.service entered failed state.
systemd[1]: systemd-journald.service has no holdoff time, scheduling restart.
systemd[1]: systemd-journald.service failed to schedule restart job: is queued, ignoring restart request for unit systemd-journald.service
systemd[1]: Unit systemd-journald.service entered failed state.

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